

The Global Video Game Industry
AN EXECUTIVE SUMMARY PRESENTING THE FINDINGS OF THE STUDY
A REPORT FORMATTED IN SLIDES, OPERATIONAL AND SYNTHETIC
THE STUDY OF THE GLOBAL MARKET AND THE ACTIVITY OF THE LEADERS
DETAILED ANALYSIS OF THE FINANCIAL PERFORMANCE OF MAJOR LISTED GROUPS
1950 €
MARKET ANALYSIS
In addition to a comprehensive view of the sector's environment and demand (macroeconomic factors, changes brought about by digital transformation and ecological transition, etc.), the study provides our exclusive analysis of the past evolution of the global video game industry and its prospects.
COMPANIES' BUSINESS STRATEGIES
The report details the growth levers prioritised by the world leaders in the video game industry, after analysing their main strengths and weaknesses.
EXPLANATION OF THE CHANGES IN THE COMPETITIVE LANDSCAPE
This report also provides an individualised and aggregated financial analysis of the operators' financial performance. In particular, it deciphers the evolution of sales and operating profit rate for the analysed companies.
Detailed plan
SUMMARY AND KEY PAGES OF THE REPORT
The summary provides all the elements needed to understand the major trends in the sector and foreseeable developments, drawing on analyses of the market outlook and the strategies of the companies..
SCOPE OF THE REPORT
OVERVIEW
BUSINESS FUNDAMENTALS
SECTORAL ENVIRONMENT
- Overview
- Economic factors
- Sociodemographic trends
- Technological factors
THE GLOBAL VIDEO GAME INDUSTRY
- Supply: global revenue by segment for mobile/smartphones, consoles and PCs
- Video game revenue by region
- Best-selling video games worldwide
- Global sales of game consoles
- Top-selling consoles worldwide
- Console sales by manufacturer
- Demand: global gaming population by geographical area
- Gamer demographics
- Revenue per gamer
- Esports audience and revenue
- International trade: trade in consoles and video game machines, exports and imports
ACTIVITY AND PERFORMANCE OF MARKET LEADERS
- Ranking of leaders by revenue
- Ranking of leaders by EBIT margin
- Geographical distribution of income
- Key performance indicators
COMPETITIVE ENVIRONMENT
- Porter's 5 Forces (Overview)
- Competitive intensity
- Threat of new entrants
- Threat of substitute products
- Bargaining power of customers
- Supplier Bargaining Power
- Positioning of market leaders
- The console "war"
- Console market trends
LEADERS' STRATEGIES
- Overview
- The business model of console manufacturers
- Microsoft's global ambition
- Developing synergies in entertainment
- The mobile gaming business model
- The commercial opportunities of mobile gaming
- Diversification of the offering
- Long-term ambitions
- Optimising the operating structure
- Consolidation strategies
- Seising opportunities through external growth
- Relying on partnerships and licence development to expand its sphere of influence
- Innovation strategies
- Rankings of the 10 world leaders in the global video game industry
- Key performance indicators of the 10 leaders (revenue growth and EBIT rate)
- SWOT analysis of the 10 leaders
- Bandai Namco
- Electronic Arts
- Microsoft
- Netease
- Nexon
- Nintendo
- Sony Game & Network Services
- Take-Two Interactive
- Tencent
- Ubisoft
Companies covered
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